Concept design, production art, illustration

Photoshop, ZBrush, Maya, 3dsMax





Grimm Odds by Batavian Studio

February 2015 - January 2016

Role: Concept Artist / UI Artist

- Designed the face and outfit of one of the survivors.

- Designed alien flora and fauna that have to fit within specific areas in the game.

- Designed various props and vehicles.

- Designed and created assets for the in-game User Interface.



Dota 2 Workshop

Workshop link:

Role: Concept Artist / Texture Artist / Illustrator

- Multiple items have been accepted for the in-game store.

- Designed various weapons and equipments for multiple heroes.

- Textured various weapons and equipments for some heroes.

- Did promotional illustrations for the items.


Project Phoenix by Creative Intelligence Arts

An indie project featuring many big industry names such as Nobuo Uematsu and more. I was hired under Airborn Studios.

Kickstarter link: aaa-talent

Role: Texture Artist

- Redesigned the original concept to fit the top-down view of the game.

- Textured the main character, Marcus.





FZD School of Design

February 2014 - February 2015

WSQ Diploma in Industrial Design


DigiPen Institute of Technology

September 2009 - April 2013

BFA in Digital Arts and Animation