Concept design, production art, illustration
Photoshop, ZBrush, Maya, 3dsMax
Grimm Odds by Batavian Studio
February 2015 - January 2016
Role: Concept Artist / UI Artist
- Designed the face and outfit of one of the survivors.
- Designed alien flora and fauna that have to fit within specific areas in the game.
- Designed various props and vehicles.
- Designed and created assets for the in-game User Interface.
Dota 2 Workshop
Role: Concept Artist / Texture Artist / Illustrator
- Multiple items have been accepted for the in-game store.
- Designed various weapons and equipments for multiple heroes.
- Textured various weapons and equipments for some heroes.
- Did promotional illustrations for the items.
Project Phoenix by Creative Intelligence Arts
An indie project featuring many big industry names such as Nobuo Uematsu and more. I was hired under Airborn Studios.
Role: Texture Artist
- Redesigned the original concept to fit the top-down view of the game.
- Textured the main character, Marcus.
FZD School of Design
February 2014 - February 2015
WSQ Diploma in Industrial Design
DigiPen Institute of Technology
September 2009 - April 2013
BFA in Digital Arts and Animation