The majority of my work for Forged of Blood involved collaborating with the Creative Director to come up with visual ideas on how he wanted the world to be represented. Throughout my time there, I had to discuss about the game design and IP with the Game Designer team and also technical limitations with the Programmer team to understand what we as a studio could come up with and how I could provide solutions according to our limits.
The following will show my various contributions for the game.
The story of the game involved the relationship of two Princes who survived an onslaught. Playing as the younger brothers, you will have to make decisions on how you want to handle your older brother, who have become the new King. You can follow him on his quest to rebuild the kingdom or you can oppose him and be your own King. The logo was aimed to show the connection between the two and to show the state of the world that they live in.
Below are select few of explorations done to find ideas best suited to represent the core story of the game. Each variation was made with the story of the game heavily in mind to ensure that it conveyed the meaning greatly. Click on the thumbnails below to expand the images.
Inside the game, there will be moments where we show key story moments through illustrations. I wanted to convey old-age and beauty through the use of old etching art as the style reference for these illustrations.
Not only was I tasked with creating the final illustrations, I also had to create a rough animatic based on an early script. This was then passed onto our Animator as reference.
Early in the project, I was tasked with creating ideas for the spaces that existed in the world. Not only spaces, but also places that may appear along the story campaign. So the job was visualizing and expanding the world from the initial core concept incepted by the Creative Director and Game Designers.
Click on the thumbnails below to expand.